2DPlatformerTutorial
Tutorial for the MSU CAS-117 Project 3 2D Platformer.
Planned Changes:
1. Single Infinite Level: Time limit on level completion, randomly generate new areas as the player progresses. (Large pool of pre-designed areas, randomly assembled with logic)
2. Highscores: As you explore the generated level, collect crystals for a saved, high-score list shown on the main menu.
3. New Enemies: Additional enemies with complex movements and new method to defeat.
4. Teleporters: Teleport between areas, camera indicates teleport destination.
5. Space Background: Parallax space backround and new window sprites.
Extra Changes: (If I finish above with extra time)
6. Advanced Pickups: Things like Bonus Time, Time Dilation, Invulnerability, Speedups, etc...
7. Levers: Levers that move platforms, open doors, or enable teleporters when flipped.
8. Pushable Objects: Physics objects that can be pushed around the level to get to areas or obtain extra points.
QoL Changes:
Some sort of indicator for which keys you have would be nice.
Also a better way to indicate high quantities of health.
I'm sure there will be a ton of these as I add modifications...
Credits:
MSU CAS-117 Tutorial by Will F.
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | wjfed |
Genre | Platformer |
Made with | Unity |
Comments
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Your proposed modifications sound good.